In Short, I Shortchanged Them

One of my D&D groups fought some zombies this morning. Fifth Edition zombies have a neat little mechanic that I’ve not seen before, in which they have a chance of not being destroyed despite being brought down to zero hit points. My players were fighting a handful of these guys, and the zombies were rolling really well (by which I mean I was rolling really well) on these saves, and several of them were absolutely refusing to go down. I started thinking that this might be frustrating my players, not knowing at all what was going on here as zombies stayed up, blow after blow. So I took a pause and explained to them the mechanic that was going on. Maybe that wasn’t the right choice.Read More »

The Challenge of Providing an Appropriate Challenge

It has come to my attention that my judgment around what constitutes a challenging series of encounters in Fifth Edition Dungeons & Dragons still requires refinement. It’s easy to frame the question a bit naively as such: “Given an average party level of X, and a monster challenge rating (CR) of Y, how many monsters can the PCs take on?” This is a good question to start with, but designing encounters needs to be about more than whether the PCs can theoretically survive that encounter, and the CRs of the monsters end up being only one piece of the puzzle.Read More »

The Perils of a Night’s Rest

Last night, one of my D&D groups cracked open the outer door of a prison containing a demon that has been imprisoned for hundreds of years, with the intention of killing it once and for all. But about halfway through the dungeon, low on resources with one of the PCs having been inches from death, they’ve decided that they should probably retreat for now and come back the next day after recovering. They are aware that there is a danger that the demon could escape and either come after them or cause some other havoc.

But if the PCs do decide to turn back and return the following day, what should the demon do in the meantime?Read More »