One of my D&D groups fought some zombies this morning. Fifth Edition zombies have a neat little mechanic that I’ve not seen before, in which they have a chance of not being destroyed despite being brought down to zero hit points. My players were fighting a handful of these guys, and the zombies were rolling really well (by which I mean I was rolling really well) on these saves, and several of them were absolutely refusing to go down. I started thinking that this might be frustrating my players, not knowing at all what was going on here as zombies stayed up, blow after blow. So I took a pause and explained to them the mechanic that was going on. Maybe that wasn’t the right choice.Read More »
Tag: flavor
Adventure in Candy Land
A few months back, my fiancée Danielle said she would learn how to play Pathfinder if I made an adventure for her that was themed after Candy Land. I told her I was game, but never quite got around to making the adventure, having not found, I suppose, just the right inspiration to get the creative process started. But two or three weeks ago, our friend Bryan heard about our bargain and, with my permission, decided to step in and make the adventure himself. Last night, he ran that adventure.Read More »
DC Comics Deck Building Game Blog Post
One of Amazon’s daily deals recently was a set of discounts on a handful of board games, some of which I owned, but most of which I didn’t and hadn’t heard much about. One of the ones I had heard nothing about was the DC Comics Deck Building Game, which I promptly snatched up for a very reasonable price. I was skeptical, for some reason, about anything licensed by DC, maybe because they license a lot of crap, and because it stank of something that was not a labor of love created by an independent game designer nor a project benefitting from the expertise an established game studio with a proven track record, but its odor was instead of capitalization on the popularity of deck building games.Read More »