I’ve been thinking about games that are not explicitly competitive but in which each player has their own victory metric. In other words, games that are not zero-sum but in which victory is not necessarily shared.
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The Magic Circle
In my last post, I made reference to the “Magic Circle,” but didn’t explain it. It’s the idea that you don’t let game strategy influence nor be influenced by things that happen outside of the game. Or maybe you could say, “What happens on Catan stays on Catan.”
A Human Dilemma
Here’s a moral dilemma for gamers: Someone has been helping you toward your win condition in a game for the last few hours. You have the opportunity to win now, but the player who has been helping you this whole time tells you this will cause him to lose, and he asks you to wait just one more turn. You could potentially lose in the meantime. Do you play to win and end the game now?