On my last day of work at Sure, the insurance tech company I’ve worked at for the last year and change, I ran a very impromptu game of Dungeons & Dragons for some people on my team. And by “impromptu,” I mean I had literally nothing prepared save for an idea of how to design a set of rules simple enough to be explained in under ten minutes and some character builds based on those rules. I got that together in roughly thirty minutes before we were scheduled to play.
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