I’ve been thinking about games that are not explicitly competitive but in which each player has their own victory metric. In other words, games that are not zero-sum but in which victory is not necessarily shared.
Read More »Tag: rules
Dungeons & Dragons-ish on My Last Day of Work
On my last day of work at Sure, the insurance tech company I’ve worked at for the last year and change, I ran a very impromptu game of Dungeons & Dragons for some people on my team. And by “impromptu,” I mean I had literally nothing prepared save for an idea of how to design a set of rules simple enough to be explained in under ten minutes and some character builds based on those rules. I got that together in roughly thirty minutes before we were scheduled to play.
Read More »Keep Calm and Ad Hoc On
While perusing the Wizards of the Coast D&D forums, I came across a thread titled, “Need help for devising system for adjusting monsters.” Something about that title made me cringe and sneer. I had to take a second to think about why, and it didn’t take long for me to come to a conclusion.Read More »